Third Millennium Publishing
A Cooperative of Writers and Resources
Books by Author - Ph
This Shining Sea - Science Fiction
Meet Eclipse. She's pretty, hardworking, bright, self-reliant, good with tools. Everything a twelve-year old girl should be. She also flies and reads minds. Now she's here on our Earth. But even her powers may not be enough to stop The Invisible Menace.
The Minutegirls - Science Fiction
Minutegirls... Nice young women who just want some good clean fun with power armor, plenty of high explosives, and a few cute Minuteboys. It is 2174. From the hills of American Manchuria to the depths of Outer Space. America's Girl Militia battles Franco-German Treachery to shield the American Stellar Republic.
Mistress of the Waves - Science Fiction
COULD HER WITS COMPETE WITH STARFARER ULTRATECH?
Orphaned Amanda Kirasdotr is a sailor on the lost planet Goddard. When she rescues a visiting starfarer from drowning, her reward is a trip into orbit. Now she wants to go there again, not easy when the hottest ship on Goddard has three masts and a full set of sails. The shadowy Brotherhood of the Bell realizes that Amanda wants to bring that most dreaded of all menaces, change, to Goddard. They'll do absolutely anything to stop her. Amanda begins with her wits, her determination, and her dory Northstar. She's up against typhoons, pirates, assassins, financial bubbles, starfarer ultratech, and the mythical giant ship-eating squid. Can she beat them all to find the path to her dream?
The One World - Science Fiction
The Holy Musketeers have found another continent to loot. The opposition? The primitive natives have no muskets and no cannon. Their cowardly men send their women to fight.
Between the Musketeers and the One World stands a single woman. Evaine is an amazon warrior and a wily strategist. Can even she defeat the Musketeers, or is civilization doomed?
Against All Lands - Science Fiction
Clan MacDonald is surrounded by enemies. Clan Gunn wants its lands. Mysterious pirates assail its shores. The All-Conquering Generalissimo suspects it of treason. Foreign trade is interrupted by foreign invasions.
Angus Valentine Macdonald, the seventh child of The MacDonald, must travel to remote Mercia to defeat the treachery of the Lunarian Empire, the corruption of Langwadoorian invaders, and the rapacious greed of the alien Trell to protect his homeland and win the hand of his lady-love.
Nine Gees - A Collection of Shorter Fiction
Nine Gees...eight short stories and an epic poem by George Phillies. Nine Gees...spanning medieval fantasy, space piracy, mentalic duels, aliens, classical theology, and the monster that hides under the bed. Modern literary heroes drown in their own angst. Phillies' heroines prefer sword, pistol, spell, weapons of mass destruction...and courage and determination.
Stand Up For Liberty! - Political Philosophy
Had enough? Are you tired of elections in which our candidates work hard, do all the right things, and are delighted when they break into double digits? Would you like to become the majority party? Then read Stand Up for Liberty! and stand up.
Funding Liberty! - Political Philosophy
1994 — 2002 The Libertarian Presidential campaigns: What really happened? Now you can know the truth! Read Funding Liberty! and go behind the scenes. Campaign spending: The Party faithful gave generously. Was their money spent well? Read Funding Liberty and get the real facts!
Contemporary Perspectives in Game Design - Gaming
Contemporary Perspectives in Game Design delivers interviews with the peers of the game design community, the designers and publishers whose work defines excellence in game design. From Costikyan to Nestel, from Besinque to Garfield to Seyfarth, Contemporary Perspectives in Game Design presents observations and insights from the men and women who design contemporary games. Over 100 Discussion Problems based on the interviews support an academic course, leading students to deeper insights into the nature of the design, publishing, and use of modern board games.
Design Elements of Contemporary Strategy Games - Gaming
For centuries, great artists have had a secret. If you paint, don’t just study painting. Great painters study every medium: painting, ceramics, sculpture, glassblowing... because the perspectives from every other medium make them better painters. But you say: I’m a computer game designer! That’s right. Just as great painters study textiles, great computer game designers study other sorts of games. Strategy games. War games. Miniatures. Role playing games. If you don’t believe us, ask yourself: Who designed Quake and Doom, and what did he design first? In the words of Greg Costikyan: Don’t be a vidiot! If your sole experience of games derives from the arcade, the console, and the home PC...You will see only what exists in the here and now...Your palette of techniques, your grasp of the possible, will be limited.
Complete War Games: Introduction - Gaming
Designing Wargames introduces the play and design of classic hex-and-counter board wargames. Written as a textbook, Designing Wargames should appeal to board and computer game designers, board game players, and designers of serious war games for historical and military study. Phillies opens with a discussion of the basic elements combined to create strategic games, including representation, theme, style, mechanisms, voice, shape, and content. To introduce non-players to board wargames, he describes in detail the play of four classic board wargames, namely Stalingrad, 1914, Panzerblitz, and Fall of Manjukuo. A path to designing a game, stressing the central importance of iterative development and playtesting, is advanced. Several fundamental mechanisms and their variations, including the zone of control and command and control rules, are examined in detail. A case study contrasts a half-dozen games on a single historic campaign, comparing how different designers have created radically different games that represent the same historic outcomes. A paragraph by paragraph analysis of the written rules of one game is given. Issues related to luck and technology are examined. An extensive set of homework problems, many in the form of development projects, support the material in the text.
Complete Numerical Tables for Phillies' Phenomenology of Polymer Solution Dynamics - Science
George Phillies' *Phenomenology of Polymer Solution Dynamics* (Cambridge University Press, 2011) gave a radical reinterpretation of experiment.
From centrifugation and electrophoresis, through solvent and monomer dynamics, dielectric relaxation, neutron scattering, self- and tracer diffusion, probe diffusion, dynamic light scattering, and viscosity, and finally to linear and non-linear viscoelasticity, *Phenomenology of Polymer Solution Dynamics* systematically reconstructed our understanding of polymer motion in non-dilute solution. Central to the analysis in the Phenomenology were the fits of literature measurements to a consistent set of fitting functions. Figures show the curves generated by the fits, but… until now the fitting parameters themselves were not generally available. Here, for the first time, Complete Tables to Phillies' Phenomenology of Polymer Solution Dynamics presents those numerical parameters.
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