George Phillies / Tom Vasel                        Game Design                   Third Millennium Publishing  

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Strategy Games

For centuries, great artists have had a secret.

If you paint, donít just study painting.

Great painters study every medium: painting, ceramics, sculpture, glassblowing... because the perspectives from every other medium make them better painters.

But you say: Iím a computer game designer!

Thatís right.  Just as great painters study textiles, great computer game designers study other sorts of games.  Strategy games.  War games.  Miniatures.  Role playing games.  If you donít believe us, ask yourself: Who designed Quake and Doom, and what did he design first?

In the words of Greg Costikyan: Donít be a vidiot!  If your sole experience of games derives from the arcade, the console, and the home PC...You will see only what exists in the here and now...Your palette of techniques, your grasp of the possible, will be limited.


Design Elements of Contemporary Strategy Games

Click on the title to go to the CONTEMPORARY PERSPECTIVES IN GAME DESIGN Order Page

US$5.95 (Electronic Edition)

US$19.89 (Trade Paperback Edition)

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Page was last edited on 04/29/19 04:12:16 PM




George D. Phillies

May 1, 2000 - May 1, 2002